You’ll come across your typical healing aura, a smokescreen that makes enemies less likely to hit anything in the circle, a decoy to divert enemy attention, and an air bombing run. The power-ups you use all deploy in a circled area that run on a short timer so you’ll need to figure out the best places to drop them so you can get the maximum efficiency from their limited use. Of course, you don’t necessarily want him to die because those are 5 seconds of vulnerability for your squad which can mean the difference between success and failure. The commander himself is technically invulnerable he can take hits and die, but he’ll get back up in 5 seconds. As you play the game you’ll unlock power-ups that you can use to help keep your squad from becoming scrap metal. Don’t bother sticking to your first route because you’ll soon learn that you’ll need to switch up your route many times through missions. In here you’ll be able to change the route your squad will take through the various ravaged cities. The main idea of Anomaly is that it’s a reverse tower-defense game, the way that this works is that you press the Y button to bring up a tactical view of the map highlighting your route, alien artifacts, and the aliens themselves. Everything is just as easy and fast to do as it was on the PC, if not a little better since I found controlling the commander with the analog stick a lot smoother. The game itself controls fantastically with your commander tied to the left stick, sprinting is on the L trigger, speeding up time for everyone is on the R trigger, and all your commands are tied to the face buttons that open up some slick looking menus. It’s not until mission 12 that the difficulty suddenly ramps up and the stages are brimming with enemies when compared to the previous 11 stages where you’d have a clear path between many enemies down a street and little to none the last 3 missions are so littered with enemies you have no good choices. The game does have an odd pacing to it with it introducing new alien units and human units at a nice pace, but all of these missions are complete pushovers. I blew through the campaign in around 3 hours while a friend of mine took a bit longer. The game will take you from Baghdad to Tokyo in 14 missions that will all last you a few hours depending on your skill. There isn’t much else to the story in the game besides the short mission briefing you can choose to read and the minor quips Random Army Guy #393 says during the mission. Given its difference from traditional tower defense games, it’s pleases me to say that this isn’t some cheap port and the controls are actually quite smooth.Īnomaly throws you in control of the commander who leads a squad of six potential units and your goal is simple: kill the aliens. 11 Bit Studio turned the tower defense genre on its head with their unique title that put you in control of the creep going up against the towers and it’s finally made its way to the 360. So Anomaly: Warzone Earth is a reverse tower defense game that released on the PC a year ago with an iOS quickly done.
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